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COMMANDER · DECK

(Duskmourn: House of Horrors) The Mindskinner (Mill)

Bracket 4 · Optimized
@Morggoth · 2025-05-09
The Mindskinner
DECK $
$470.68
MYTHIC
5
RARE
37
UNCOMMON
22
COMMON
36
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 cards

Creature

19 cards

Enchantment

8 cards

Artifact

16 cards

Sorcery

8 cards

Instant

14 cards

Land

6 cards
MONEY CARDS·53 CARDS·$365.69
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Planeswalker

1 cards

Creature

16 cards

Enchantment

6 cards

Artifact

11 cards

Sorcery

8 cards

Instant

8 cards

Land

3 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Bruvac the Grandiloquent + Fleet Swallower: early two-card combo, with no mana to spend
  • Bruvac the Grandiloquent + Terisian Mindbreaker: early two-card combo, with no mana to spend
  • 2 game changers — Brackets 1 and 2 allow none
  • Fleet Swallower + Fraying Sanity: early arguably two-card combo, with no mana to spend
  • and 9 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 12
CURVE
00912121831143546+
COLOR
U: 66 pipsC: 124 pips
TYPES
Land33
Nonbasic5
Basic28
Island29
Desert1
Artifact21
Equipment7
Alien1
Gargoyle1
Golem1
Juggernaut1
Phyrexian1
Soldier1
Toy1
Creature20
Crab3
Fish2
Horror2
Illusion2
Advisor1
Alien1
Bird1
Elemental1
Gargoyle1
Golem1
Homunculus1
Human1
Juggernaut1
Mutant1
Nightmare1
Phyrexian1
Soldier1
Spirit1
Toy1
Zombie1
Instant14
Trap1
Enchantment10
Aura1
Curse1
Horror1
Nightmare1
Sorcery8
Planeswalker1
Jace1
Legends9
Historic28
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponentNear-infinite self-mill
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mill for target opponent
Infinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for up to two target playersNear-infinite self-mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite self-mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent
Infinite mill for up to two target players
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mill for target opponent
Group
Color
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