MetaMox
COMMANDER · DECK

RUG Landfall

Bracket 4 · Optimized
2020-06-08
DECK $
$682.32
MYTHIC
10
RARE
45
UNCOMMON
10
COMMON
35
COMMAND2 CARDS
MAIN98 CARDS

Planeswalker

1 cards

Creature

15 cards

Enchantment

7 cards

Artifact

3 cards

Sorcery

16 cards

Instant

16 cards

Land

17 cards
MONEY CARDS·50 CARDS·$537.47
Sign in to save your threshold.

Planeswalker

1 cards

Creature

11 cards

Enchantment

4 cards

Artifact

3 cards

Sorcery

8 cards

Instant

13 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Glacial Chasm + Mina and Denn, Wildborn + Crucible of Worlds: locks the table
  • Glacial Chasm + Mina and Denn, Wildborn + Ramunap Excavator: locks the table
  • Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
  • and 9 more combos that bear on the bracket, listed below
CURVE
1071132203743576+
COLOR
U: 25 pipsR: 8 pipsG: 48 pipsC: 102 pips
TYPES
Land40
Nonbasic14
Basic26
Forest17
Island10
Mountain5
Creature17
Elemental5
Elf3
Druid2
Human2
Snake2
Wizard2
Ally1
Centaur1
Cleric1
Dinosaur1
Dog1
Dryad1
Merfolk1
Monk1
Nymph1
Shaman1
Weird1
Party3
Instant16
Sorcery16
Arcane1
Enchantment9
Aura2
Centaur1
Dryad1
Nymph1
Artifact3
Planeswalker1
Nissa1
Legends12
Historic15
LAND PROBABILITY
40 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.8%
TURN 532.0%
TURN 653.0%
TURN 770.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
View