COMMANDER · DECK
Oops all spells! But in commander?
Bracket 4 · Optimized@Uzhanin · 2025-02-25
DECK $
$3,434.33
MYTHIC
16
RARE
35
UNCOMMON
37
COMMON
11
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
28 cardsEnchantment
5 cardsArtifact
24 cardsSorcery
11 cardsInstant
14 cardsLand
17 cardsMONEY CARDS·63 CARDS·$2,735.45
Sign in to save your threshold.
Creature
16 cardsEnchantment
2 cardsArtifact
14 cardsSorcery
8 cardsInstant
13 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 11 game changers — Bracket 3 allows 3
- Hermit Druid + Thassa's Oracle: early arguably two-card combo, for four mana or less
- Hermit Druid + Laboratory Maniac: early arguably two-card combo, for four mana or less
GAME CHANGERS · 11 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Hermit Druid + Thassa's Oracle — Bracket 3, early arguably two-card combo, for four mana or less
- Hermit Druid + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature29
Human5
Spirit5
Elf4
Rogue4
Druid3
Elemental2
Goblin2
Shaman2
Vampire2
Wizard2
Zombie2
Angel1
Ape1
Bird1
Djinn1
Eldrazi1
Elephant1
Elk1
Illusion1
Merfolk1
Monk1
Shapeshifter1
Thopter1
Warlock1
Weird1
Outlaws5
Party6
Land27
Nonbasic27
Human2
Rogue2
Aura1
Djinn1
Druid1
Eldrazi1
Elephant1
Elf1
Goblin1
Monk1
Shapeshifter1
Warlock1
Weird1
Artifact25
Equipment1
Thopter1
Instant23
Trap1
Sorcery19
Enchantment5
Aura1
Legends3
Historic26
LAND PROBABILITY
17 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 451.1%
TURN 583.5%
TURN 695.7%
TURN 799.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game