MetaMox
COMMANDER · DECK

Game Ojer

Bracket 4 · Optimized
@JankDriver2003 · 2025-02-04
DECK $
$651.23
MYTHIC
3
RARE
31
UNCOMMON
15
COMMON
51
COMMAND1 CARD
MAIN99 CARDS

Creature

18 cards

Enchantment

7 cards

Artifact

10 cards

Sorcery

12 cards

Instant

17 cards

Land

12 cards
MONEY CARDS·44 CARDS·$505.86
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Creature

12 cards

Enchantment

7 cards

Artifact

8 cards

Sorcery

3 cards

Instant

4 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Ojer Axonil, Deepest Might // Temple of Power + Pyrohemia: early two-card combo, for four mana or less
  • 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
CURVE
20131252143941506+
COLOR
R: 63 pipsC: 77 pips
TYPES
Land36
Nonbasic12
Basic24
Mountain24
Cave2
Urza's2
God1
Saga1
Creature20
Shaman6
Human5
Goblin3
Dwarf2
Elemental2
God2
Minotaur2
Warrior2
Archer1
Artificer1
Assassin1
Construct1
Knight1
Myr1
Otter1
Pirate1
Saga1
Wall1
Wizard1
Zombie1
Outlaws2
Party3
Instant18
Arcane1
Artifact14
Cave1
Construct1
God1
Myr1
Vehicle1
Sorcery12
Enchantment8
Saga2
Goblin1
Shaman1
Urza's1
Legends8
Historic22
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 4 · early two-card combo, for four mana or lessEach opponent loses the gameNear-infinite damage
Group
Color
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