COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
18 cardsEnchantment
8 cardsArtifact
9 cardsSorcery
9 cardsInstant
19 cardsLand
7 cardsMONEY CARDS·41 CARDS·$340.22
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Creature
8 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
5 cardsInstant
14 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- The Locust God + Sage of the Falls: early two-card combo, with no mana to spend
- Nexus of Fate + Isochron Scepter + Mystical Tutor: infinite extra turns
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- The Locust God + Sage of the Falls — Bracket 4, early two-card combo, with no mana to spend
- Nexus of Fate + Isochron Scepter + Mystical Tutor — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic5
Basic31
Island21
Mountain12
Creature19
Wizard7
Human4
Merfolk3
Phyrexian2
Vedalken2
Warrior2
Avatar1
Bird1
Dinosaur1
Dragon1
Elder1
Faerie1
God1
Golem1
Horror1
Illusion1
Rogue1
Shaman1
Shapeshifter1
Squid1
Outlaws1
Party10
Instant19
Artifact12
Phyrexian2
Golem1
Shapeshifter1
Vedalken1
Sorcery9
Enchantment8
Legends6
Historic16
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingNear-infinite creature tokens with hasteNear-infinite ETB
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control