MetaMox
COMMANDER · DECK

Heliod EDH

No bracket · Banned
2020-06-25
Heliod, Sun-Crowned
BANNED: 1 CARD
DECK $
$2,918.72
MYTHIC
25
RARE
120
UNCOMMON
57
COMMON
39
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

34 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

9 cards

Sorcery

1 cards
NAMECOSTPRICE

Instant

13 cards

Land

10 cards
MAYBE142 CARDS

Planeswalker

3 cards

Creature

60 cards
NAMECOSTPRICE

Enchantment

19 cards

Artifact

32 cards
NAMECOSTPRICE

Sorcery

11 cards

Instant

13 cards

Land

4 cards
MONEY CARDS·125 CARDS·$2,290.31
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Planeswalker

4 cards

Creature

42 cards
NAMECOSTPRICE

Enchantment

15 cards

Artifact

31 cards
NAMECOSTPRICE

Sorcery

5 cards

Instant

19 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
202011821331042516+
COLOR
W: 70 pipsC: 81 pips
TYPES
Creature35
Human19
Cleric15
Soldier4
Construct3
Ranger3
Angel2
Cat2
Spirit2
Wizard2
Bird1
Demigod1
Elemental1
God1
Knight1
Kor1
Monk1
Noble1
Nomad1
Nymph1
Phyrexian1
Scout1
Party17
Land33
Nonbasic9
Basic24
Plains25
Artifact13
Construct3
Cleric1
Human1
Enchantment13
Spirit2
Demigod1
God1
Nymph1
Instant13
Planeswalker1
Ajani1
Sorcery1
Legends10
Historic21
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · locks the tableExile all noncreature spells players cast from their handPlayers can only cast one noncreature spell per turnLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 3 · locks the tableOpponents can't cast spellsLock
Group
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