COMMANDER · DECK
2020-05-30
119 CARDS (LIMIT 100)
DECK $
$812.17
MYTHIC
7
RARE
73
UNCOMMON
26
COMMON
13
COMMAND1 CARD
Creature
1 cardsMAIN118 CARDS
Planeswalker
1 cardsCreature
48 cardsEnchantment
32 cardsArtifact
14 cardsSorcery
14 cardsInstant
9 cardsMONEY CARDS·75 CARDS·$634.64
Sign in to save your threshold.
Creature
27 cardsEnchantment
22 cardsArtifact
11 cardsSorcery
8 cardsInstant
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Voice of the Woods + Intruder Alarm: early arguably two-card combo, with no mana to spend
- Aggravated Assault + Nature's Will: early arguably two-card combo, with no mana to spend
- Lullmage Mentor + Intruder Alarm: locks the table
- and 4 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 7
- Voice of the Woods + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Aggravated Assault + Nature's Will — Bracket 3, early arguably two-card combo, with no mana to spend
- Lullmage Mentor + Intruder Alarm — Bracket 3, locks the table
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Xyris, the Writhing Storm + Intruder Alarm + Lore Broker — Bracket 3, early arguably two-card combo, with no mana to spend
- Druids' Repository + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Sigil Tracer + Dramatic Reversal — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature49
Human15
Wizard15
Elf9
Druid8
Merfolk5
Shaman4
Snake4
Insect3
Monk2
Rogue2
Warrior2
Advisor1
Centaur1
Dragon1
Giant1
Goblin1
Golem1
Illusion1
Leviathan1
Noble1
Noggle1
Octopus1
Ranger1
Shapeshifter1
Sphinx1
Spirit1
Troll1
Vedalken1
Outlaws2
Party19
Enchantment32
Aura6
Curse1
Merfolk1
Artifact15
Equipment3
Golem1
Shaman1
Sorcery14
Rogue1
Instant9
Planeswalker1
Sarkhan1
Legends16
Historic30
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · locks the tableCounter all spells opponents castLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mana nonland permanents you control can produceInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite creature tokensNear-infinite ETBNear-infinite untap of all creatures
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Put all lands with a basic land type from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control