COMMANDER · DECK
Glissa Stax
2015-05-02
115 CARDS (LIMIT 100)NO COMMANDER
DECK $
$863.02
MYTHIC
15
RARE
41
UNCOMMON
21
COMMON
38
MAIN115 CARDS
Creature
23 cardsEnchantment
10 cardsArtifact
30 cardsSorcery
10 cardsInstant
2 cardsLand
8 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·49 CARDS·$676.02
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Creature
9 cardsEnchantment
9 cardsArtifact
23 cardsSorcery
4 cardsInstant
1 cardsLand
3 cardsCURVE
COLOR
TYPES
Land40
Nonbasic6
Basic34
Forest17
Swamp17
Artifact38
Equipment3
Myr2
Construct1
Elk1
Golem1
Phyrexian1
Thopter1
Wurm1
Creature23
Phyrexian5
Human3
Demon2
Minion2
Myr2
Praetor2
Warrior2
Wurm2
Construct1
Elf1
Elk1
Giant1
Golem1
Gorgon1
Horror1
Ogre1
Ooze1
Rogue1
Shaman1
Skeleton1
Spirit1
Thopter1
Vampire1
Wizard1
Outlaws1
Party4
Enchantment11
Faerie1
Sorcery10
Instant2
Legends6
Historic42
LAND PROBABILITY
40 LANDS · 115 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.1%
TURN 543.9%
TURN 666.5%
TURN 781.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Opponents can only have cards in hand when it isn't your turnLock
You control one opponent on each of their turnsLock
Destroy all lands opponents controlNear-infinite lifelossMass Land Denial
Infinite copies of a specific artifact
Target opponent skips all their future turnsLock