MetaMox
COMMANDER · DECK

Blasphemous Action

Bracket 4 · Optimized
2020-06-19
Firesong and Sunspeaker
DECK $
$406.89
MYTHIC
1
RARE
34
UNCOMMON
24
COMMON
41
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

14 cards

Enchantment

4 cards

Artifact

8 cards

Sorcery

7 cards

Instant

29 cards

Land

3 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 2 extra-turn cards — chaining turns is Bracket 4
  • Isochron Scepter + Final Fortune + Sundial of the Infinite: infinite extra turns
  • 2 game changers — Brackets 1 and 2 allow none
  • Stuffy Doll + Pariah's Shield: early arguably two-card combo, with no mana to spend
  • Stuffy Doll + Pariah: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
COMBOS · 7
CURVE
10711621931245526+
COLOR
W: 32.5 pipsR: 40.5 pipsC: 111 pips
TYPES
Land37
Nonbasic1
Basic36
Mountain18
Plains18
Instant29
Creature15
Sliver4
Human3
Minotaur2
Soldier2
Wizard2
Cleric1
Construct1
Elemental1
Elk1
Giant1
Goblin1
Golem1
Knight1
Party3
Artifact12
Equipment2
Construct1
Elk1
Golem1
Sorcery7
Enchantment4
Aura1
Legends1
Historic13
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Group
Color
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