COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
25 cardsEnchantment
9 cardsArtifact
5 cardsSorcery
17 cardsInstant
4 cardsLand
5 cardsMONEY CARDS·48 CARDS·$735.85
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Planeswalker
1 cardsCreature
18 cardsEnchantment
9 cardsArtifact
5 cardsSorcery
9 cardsInstant
1 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 1
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic4
Basic33
Swamp33
Creature26
Human6
Wizard4
Zombie4
Eldrazi3
Rogue3
Soldier3
Spirit3
Vampire3
Demon2
Shaman2
Advisor1
Faerie1
Horror1
Jackal1
Minion1
Rat1
Shade1
Skeleton1
Specter1
Spellshaper1
Outlaws3
Party7
Sorcery17
Enchantment9
Faerie1
Artifact5
Book1
Instant4
Planeswalker2
Davriel1
Liliana1
Legends14
Historic19
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss