COMMANDER · DECK
2020-06-19
DECK $
$395.47
MYTHIC
5
RARE
44
UNCOMMON
29
COMMON
36
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
33 cardsEnchantment
7 cardsArtifact
12 cardsSorcery
3 cardsInstant
7 cardsLand
23 cardsMAYBE14 CARDS
Creature
3 cardsEnchantment
3 cardsArtifact
2 cardsInstant
5 cardsLand
1 cardsMONEY CARDS·42 CARDS·$294.36
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Planeswalker
1 cardsCreature
10 cardsEnchantment
1 cardsArtifact
8 cardsSorcery
3 cardsInstant
9 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Brago, King Eternal + Strionic Resonator: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Azor, the Lawbringer + Soulherder: locks the table
- Azor, the Lawbringer + Thassa, Deep-Dwelling: locks the table
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Brago, King Eternal + Strionic Resonator — Bracket 4, early two-card combo, with no mana to spend
- Azor, the Lawbringer + Soulherder — Bracket 3, locks the table
- Azor, the Lawbringer + Thassa, Deep-Dwelling — Bracket 3, locks the table
- Azor, the Lawbringer + Conjurer's Closet — Bracket 3, locks the table
- Peregrine Drake + Eldrazi Displacer — Bracket 3, early arguably two-card combo, with no mana to spend
- Azor, the Lawbringer + Eldrazi Displacer — Bracket 3, locks the table
- Brago, King Eternal + Archaeomancer + Cyclonic Rift — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land36
Nonbasic21
Basic15
Island11
Plains11
Creature34
Human9
Wizard8
Angel4
Elemental4
Spirit3
Golem2
Scout2
Advisor1
Avatar1
Beast1
Cat1
Construct1
Drake1
Eldrazi1
Elk1
Giant1
Jellyfish1
Kithkin1
Kor1
Noble1
Pegasus1
Rhino1
Soldier1
Sphinx1
Party8
Artifact19
Equipment2
Golem2
Construct1
Elk1
Enchantment7
Aura2
Instant7
Sorcery3
Planeswalker1
Venser1
Legends6
Historic25
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinking
Bracket 3 · locks the tableReturn all nonland permanents opponents control to their hand on each of your turnsLock
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Infinite creature ETBInfinite creature LTB
Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite storm countInfinite blue manaInfinite untap of lands you control
Bracket 4 · early two-card combo, with no mana to spendInfinite blinking of nonland permanentsInfinite creature ETBInfinite creature LTBInfinite mana artifacts you control can produce