COMMANDER · DECK
Not Lantern Control (Deconstructed)
Bracket 3 · Upgraded2020-04-29
DECK $
$225.43
MYTHIC
2
RARE
22
UNCOMMON
25
COMMON
51
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
12 cardsEnchantment
10 cardsArtifact
14 cardsSorcery
16 cardsInstant
11 cardsLand
9 cardsMONEY CARDS·27 CARDS·$160.27
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Creature
4 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
6 cardsInstant
3 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Zur's Weirding + Bloodchief Ascension: locks the table
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Zur's Weirding + Bloodchief Ascension — Bracket 3, locks the table
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic7
Basic29
Swamp16
Island14
Artifact16
Book1
Construct1
Elk1
Sorcery16
Creature13
Human6
Wizard5
Construct1
Eldrazi1
Elk1
Horror1
Shapeshifter1
Soldier1
Specter1
Spellshaper1
Spirit1
Party5
Instant11
Enchantment10
Aura1
Legends4
Historic20
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · locks the tableYour opponents mill cards instead of drawing themLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss