MetaMox
COMMANDER · DECK

HELIOD Lifegain

Bracket 4 · Optimized
2020-04-26
Heliod, Sun-Crowned
102 CARDS (LIMIT 100)
DECK $
$390.34
MYTHIC
7
RARE
37
UNCOMMON
16
COMMON
42
COMMAND1 CARD

Creature

1 cards
MAIN101 CARDS

Planeswalker

1 cards

Creature

31 cards
NAMECOSTPRICE

Enchantment

11 cards

Artifact

8 cards

Sorcery

7 cards

Instant

6 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Heliod, Sun-Crowned + Triskelion: early two-card combo, for four mana or less
  • Heliod, Sun-Crowned + Walking Ballista: early two-card combo, for four mana or less
  • 1 game changer — Brackets 1 and 2 allow none
  • Archangel of Thune + Triskelion: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
10911421531146586+
COLOR
W: 77 pipsC: 133 pips
TYPES
Land37
Nonbasic4
Basic33
Plains33
Creature32
Human12
Soldier6
Angel3
Cat3
Cleric3
Ranger3
Construct2
Knight2
Monk2
Scout2
Beast1
Bird1
Demigod1
Dragon1
Eldrazi1
Elk1
Giant1
God1
Golem1
Horror1
Kor1
Noble1
Nymph1
Rhino1
Sheep1
Spirit1
Wall1
Party3
Enchantment16
Aura1
Demigod1
God1
Nymph1
Sheep1
Artifact14
Construct2
Elk1
Golem1
Sorcery7
Instant6
Planeswalker1
Ajani1
Legends6
Historic19
LAND PROBABILITY
37 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.0%
TURN 540.2%
TURN 662.6%
TURN 778.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Group
Color
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