COMMANDER · DECK
Maelstrom Wanderer
Bracket 4 · Optimized2020-07-11
116 CARDS (LIMIT 100)
DECK $
$661.80
MYTHIC
33
RARE
75
UNCOMMON
37
COMMON
49
COMMAND1 CARD
Creature
1 cardsMAIN115 CARDS
Planeswalker
1 cardsCreature
44 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
22 cardsInstant
3 cardsLand
5 cardsMAYBE78 CARDS
Planeswalker
2 cardsCreature
29 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
23 cardsInstant
6 cardsMONEY CARDS·80 CARDS·$490.04
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Planeswalker
3 cardsCreature
38 cardsEnchantment
9 cardsArtifact
7 cardsSorcery
21 cardsInstant
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 3 extra-turn cards — chaining turns is Bracket 4
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
- Maelstrom Wanderer + Selvala, Heart of the Wilds + Temur Sabertooth: early two-card combo, for four mana or less
- Kiki-Jiki, Mirror Breaker + Eternal Witness + Walk the Aeons: infinite extra turns
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 3
COMBOS · 7
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Maelstrom Wanderer + Selvala, Heart of the Wilds + Temur Sabertooth — Bracket 4, early two-card combo, for four mana or less
- Kiki-Jiki, Mirror Breaker + Eternal Witness + Walk the Aeons — Bracket 4, infinite extra turns
- Kiki-Jiki, Mirror Breaker + Eternal Witness + Time Warp — Bracket 4, infinite extra turns
- Animar, Soul of Elements + Palinchron — Bracket 3, early arguably two-card combo, with no mana to spend
- Palinchron + Zendikar Resurgent — Bracket 3, early arguably two-card combo, with no mana to spend
- Palinchron + Phantasmal Image — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature45
Elf6
Beast4
Dragon4
Elemental4
Human4
Elder3
Dinosaur2
Druid2
Giant2
Insect2
Phyrexian2
Scout2
Shaman2
Shapeshifter2
Sphinx2
Warrior2
Ape1
Avatar1
Bear1
Berserker1
Boar1
Cat1
Cleric1
Construct1
Drake1
Frog1
Goat1
Goblin1
God1
Golem1
Ooze1
Rogue1
Whale1
Outlaws1
Party4
Land36
Nonbasic2
Basic34
Mountain32
Forest1
Island1
Sorcery22
Arcane1
Rogue1
Artifact8
Construct1
Golem1
Phyrexian1
Shapeshifter1
Enchantment4
Instant3
Planeswalker1
Jace1
Legends13
Historic21
LAND PROBABILITY
36 LANDS · 115 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.5%
TURN 673.8%
TURN 787.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Infinite LTBInfinite ETBInfinite storm countInfinite +1/+1 counters on a creature
ADDITIONAL REQUIREMENTS
Creature with Morph or Megamorph
Near-infinite damage
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Bracket 4 · early two-card combo, for four mana or lessCast a subset of spells in your libraryInfinite colored manaInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite +1/+1 counters on a creatureInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Near-infinite damageTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite ETBNear-infinite LTBNear-infinite mana lands you control can produceNear-infinite storm countNear-infinite untap of lands you control
Bracket 4 · infinite extra turnsInfinite turnsLock
Near-infinite damageTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Infinite ETBInfinite LTBInfinite storm count
Bracket 4 · infinite extra turnsInfinite turnsLock