COMMANDER · DECK
Bruvac the grandelinquent
Bracket 4 · Optimized2020-06-28
DECK $
$825.39
MYTHIC
5
RARE
31
UNCOMMON
21
COMMON
43
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
12 cardsEnchantment
12 cardsArtifact
14 cardsSorcery
14 cardsInstant
15 cardsLand
8 cardsMONEY CARDS·52 CARDS·$645.84
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Creature
9 cardsEnchantment
9 cardsArtifact
12 cardsSorcery
7 cardsInstant
14 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Bruvac the Grandiloquent + Fleet Swallower: early two-card combo, with no mana to spend
- Narset's Reversal + Isochron Scepter: infinite extra turns
- Power Artifact + Basalt Monolith: early arguably two-card combo, with no mana to spend
- and 7 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
- Bruvac the Grandiloquent + Fleet Swallower — Bracket 4, early two-card combo, with no mana to spend
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Power Artifact + Basalt Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Fleet Swallower + Fraying Sanity — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Painter's Servant + Grindstone — Bracket 3, early arguably two-card combo, for four mana or less
- Maddening Cacophony + Fraying Sanity — Bracket 3, two-card combo, for six mana or less
- Bruvac the Grandiloquent + Maddening Cacophony — Bracket 3, two-card combo, for six mana or less
- Bruvac the Grandiloquent + Traumatize — Bracket 3, two-card combo, for six mana or less
- Traumatize + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land32
Nonbasic3
Basic29
Island29
Artifact17
Equipment3
Phyrexian2
Horror1
Scarecrow1
Shapeshifter1
Instant15
Trap1
Sorcery14
Creature13
Human5
Wizard4
Phyrexian2
Shapeshifter2
Advisor1
Fish1
Horror1
Illusion1
Scarecrow1
Spirit1
Wall1
Party4
Enchantment12
Aura4
Curse1
Legends3
Historic20
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponentNear-infinite self-mill
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite self-millInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Bracket 3 · two-card combo, for six mana or lessInfinite mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent
Infinite magecraft triggers