COMMANDER · DECK
2020-05-14
DECK $
$503.35
MYTHIC
5
RARE
35
UNCOMMON
14
COMMON
46
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
17 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
4 cardsInstant
27 cardsLand
8 cardsMONEY CARDS·41 CARDS·$386.91
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Creature
9 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
2 cardsInstant
12 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Beacon of Tomorrows + Isochron Scepter + Mystical Tutor: infinite extra turns
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Beacon of Tomorrows + Isochron Scepter + Mystical Tutor — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 21 cards not in the pool
BANNED · 1
NOT IN THE POOL · 21
CURVE
COLOR
TYPES
Land35
Nonbasic7
Basic28
Island28
Instant28
Adventure1
Faerie1
Rogue1
Creature18
Wizard12
Human9
Illusion2
Merfolk2
Adventure1
Construct1
Elemental1
Faerie1
Horror1
Incarnation1
Kraken1
Rogue1
Vedalken1
Outlaws1
Party13
Artifact12
Equipment3
Construct1
Enchantment6
Sorcery4
Legends6
Historic17
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite draw triggersInfinite lootingInfinite self-discard triggers
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite death triggersInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite LTBInfinite mana lands you control can produceInfinite sacrifice triggers
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
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