COMMANDER · DECK
Budget Gitrog
Bracket 4 · Optimized2020-06-29
DECK $
$50.74
MYTHIC
1
RARE
3
UNCOMMON
16
COMMON
80
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
23 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
16 cardsInstant
11 cardsLand
14 cardsMONEY CARDS·9 CARDS·$20.33
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Creature
3 cardsSorcery
1 cardsInstant
4 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- The Gitrog Monster + Dakmor Salvage + Wild Mongrel: early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage: early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage + Volrath's Dungeon: early two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
- 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- The Gitrog Monster + Dakmor Salvage + Wild Mongrel — Bracket 4, early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage — Bracket 4, early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage + Volrath's Dungeon — Bracket 4, early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage + Patchwork Gnomes — Bracket 4, early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage + Oblivion Crown — Bracket 4, early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage + Noose Constrictor — Bracket 4, early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage + Putrid Imp — Bracket 4, early two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land40
Nonbasic12
Basic28
Forest14
Swamp14
Desert2
Creature24
Druid9
Elf7
Construct3
Myr2
Snake2
Berserker1
Dog1
Elk1
Frog1
Gnome1
Horror1
Imp1
Insect1
Plant1
Satyr1
Skeleton1
Troll1
Vampire1
Wall1
Zombie1
Sorcery16
Instant11
Artifact10
Construct3
Myr2
Gnome1
Enchantment5
Aura3
Legends1
Historic11
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers