COMMANDER · DECK
K’rrik Doom (High Level Casual)
Bracket 4 · Optimized@casketofdoom · 2025-02-12
DECK $
$606.44
MYTHIC
7
RARE
25
UNCOMMON
31
COMMON
37
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
21 cardsEnchantment
6 cardsArtifact
15 cardsSorcery
16 cardsInstant
12 cardsLand
8 cardsMONEY CARDS·53 CARDS·$472.70
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Planeswalker
1 cardsCreature
12 cardsEnchantment
4 cardsArtifact
11 cardsSorcery
11 cardsInstant
10 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Professor Onyx + Chain of Smog: early two-card combo, for four mana or less
- 2 game changers — Brackets 1 and 2 allow none
- Marauding Blight-Priest + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
- Sheoldred, the Apocalypse + Vilis, Broker of Blood + K'rrik, Son of Yawgmoth: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Professor Onyx + Chain of Smog — Bracket 4, early two-card combo, for four mana or less
- Marauding Blight-Priest + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Sheoldred, the Apocalypse + Vilis, Broker of Blood + K'rrik, Son of Yawgmoth — Bracket 3, early arguably two-card combo, with no mana to spend
- Enduring Tenacity + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Mikaeus, the Unhallowed + Triskelion — Bracket 3, early arguably two-card combo, with no mana to spend
- Magus of the Coffers + Staff of Domination — Bracket 3, early arguably two-card combo, for four mana or less
- K'rrik, Son of Yawgmoth + Buried Alive + Reanimate + Chainer, Dementia Master + Viscera Seer + Gray Merchant of Asphodel — Bracket 3, early arguably two-card combo, for four mana or less
- K'rrik, Son of Yawgmoth + Buried Alive + Animate Dead + Chainer, Dementia Master + Viscera Seer + Gray Merchant of Asphodel — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land28
Nonbasic7
Basic21
Swamp22
Creature22
Phyrexian4
Cleric3
Human3
Vampire3
Zombie3
Horror2
Minion2
Praetor2
Wizard2
Construct1
Demon1
Devil1
Dragon1
Glimmer1
God1
Imp1
Knight1
Ooze1
Skeleton1
Snake1
Thrull1
Warlock1
Outlaws1
Party5
Artifact17
Construct1
Equipment1
Sorcery16
Instant12
Enchantment7
Aura1
Glimmer1
Snake1
Planeswalker1
Liliana1
Legends9
Historic25
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS19 COMBOS
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite death triggersInfinite creature ETBInfinite creature LTB
Infinite death triggersInfinite creature ETBInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite creature LTBInfinite creature sacrifice triggersReturn all creature cards from all graveyards to the battlefield under your control
Infinite card drawNear-infinite lifegainNear-infinite lifegain triggersInfinite draw triggers
Infinite death triggersInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite LTBInfinite sacrifice triggersInfinite scry 1Return all creature cards from all graveyards to the battlefield under your control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite death triggersInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite LTBInfinite sacrifice triggersInfinite scry 1Return all creature cards from all graveyards to the battlefield under your control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite death triggersInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite LTBInfinite sacrifice triggersInfinite scry 1Return all creature cards from all graveyards to the battlefield under your control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite black manaInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produce
Target opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Bracket 4 · early two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite magecraft triggers
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite self-discard triggersNear-infinite looting
Infinite card drawInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite black mana
Infinite draw triggersNear-infinite black manaNear-infinite card drawNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lootingNear-infinite self-discard triggers