COMMANDER · DECK
Everybody Hates Ob Nix
Bracket 4 · Optimized@tylermoberly · 2025-02-05
DECK $
$1,835.93
MYTHIC
16
RARE
43
UNCOMMON
22
COMMON
18
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
22 cardsEnchantment
3 cardsArtifact
17 cardsSorcery
13 cardsInstant
17 cardsLand
27 cardsMONEY CARDS·87 CARDS·$1,464.65
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Creature
18 cardsEnchantment
3 cardsArtifact
15 cardsSorcery
11 cardsInstant
17 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 12 game changers — Bracket 3 allows 3
- Ob Nixilis, Captive Kingpin + All Will Be One: early two-card combo, with no mana to spend
- Ob Nixilis, Captive Kingpin + Agatha's Soul Cauldron + Walking Ballista: early arguably two-card combo, with no mana to spend
- Dualcaster Mage + Saw in Half: early arguably two-card combo, for four mana or less
- one extra-turn card — fine from Bracket 2 up
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 12 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 5
- Ob Nixilis, Captive Kingpin + All Will Be One — Bracket 4, early two-card combo, with no mana to spend
- Ob Nixilis, Captive Kingpin + Agatha's Soul Cauldron + Walking Ballista — Bracket 3, early arguably two-card combo, with no mana to spend
- Dualcaster Mage + Saw in Half — Bracket 3, early arguably two-card combo, for four mana or less
- Dualcaster Mage + Molten Duplication — Bracket 2, arguably two-card combo, for six mana or less
- Razorkin Needlehead + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land27
Nonbasic24
Basic3
Mountain4
Swamp3
Desert1
Saga1
Urza's1
Creature23
Human8
Artificer3
Shaman3
Wizard3
Archer2
Construct2
Goblin2
Phyrexian2
Advisor1
Ape1
Assassin1
Cleric1
Demon1
Devil1
Dwarf1
God1
Horror1
Lizard1
Orc1
Otter1
Praetor1
Saga1
Spirit1
Tiefling1
Warlock1
Outlaws2
Party4
Artifact20
Construct2
God1
Phyrexian1
Instant17
Arcane1
Sorcery13
Enchantment5
Saga2
Phyrexian1
Praetor1
Urza's1
Legends12
Historic28
LAND PROBABILITY
27 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 4 · early two-card combo, with no mana to spendExile your libraryInfinite +1/+1 counters on a creatureInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendExile your libraryInfinite damage
Infinite self-millNear-infinite storm count
Infinite self-millNear-infinite storm countNear-infinite mana among colors of legendary creatures and planeswalkers you control
ADDITIONAL REQUIREMENTS
Artifact Castable for that survives
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite creature tokensInfinite creature ETBInfinite magecraft triggersInfinite creature LTBInfinite death triggers
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent
Near-infinite draw triggersNear-infinite lootingNear-infinite self-discard triggersNear-infinite storm count