MetaMox
COMMANDER · DECK

Copy of - lifey

Bracket 3 · Upgraded
2020-05-08
Selenia, Dark Angel
102 CARDS (LIMIT 100)SINGLETON: 1 CARD
DECK $
$243.74
MYTHIC
1
RARE
21
UNCOMMON
30
COMMON
50
COMMAND1 CARD

Creature

1 card
MAIN101 CARDS

Creature

10 cards

Enchantment

13 cards

Artifact

11 cards

Sorcery

17 cards

Instant

11 cards

Land

9 cards
MONEY CARDS·16 CARDS·$173.77
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BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Near-Death Experience + Wall of Blood: late two-card combo, for eight mana or less, pieces included
  • Near-Death Experience + Necropotence: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
  • 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 44 cards not in the pool
BANNED · 1
NAMECOSTTYPEPRICE
NOT IN THE POOL · 44
NAMECOSTTYPEPRICE
CURVE
10411621639410576+
COLOR
W: 28 pipsB: 58 pipsC: 129 pips
TYPES
Land38
Nonbasic7
Basic31
Swamp19
Plains12
Gate1
Sorcery17
Enchantment15
Aura4
Cleric1
Human1
Artifact12
Elk1
Instant12
Creature11
Human4
Cleric2
Wizard2
Angel1
Demon1
Elk1
Horror1
Phyrexian1
Rebel1
Skeleton1
Thrull1
Wall1
Party4
Legends2
Historic14
LAND PROBABILITY
38 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.9%
TURN 538.1%
TURN 660.3%
TURN 776.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 2 · late two-card combo, for eight mana or less, pieces includedWin the game at the beginning of your next upkeep
Near-infinite lifelossNear-infinite card draw
Bracket 2 · late two-card combo, for eight mana or less, pieces includedWin the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Win the game at the beginning of your next upkeep
Group
Color
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