MetaMox
COMMANDER · DECK

Momir Vig, birthing toolbox

Bracket 4 · Optimized
@Garruk_the_weed_dealer · 2025-03-01
DECK $
$247.53
MYTHIC
5
RARE
34
UNCOMMON
21
COMMON
39
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

41 cards
NAMECOSTPRICE

Enchantment

1 cards
NAMECOSTPRICE

Artifact

7 cards

Sorcery

5 cards

Instant

9 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Food Chain + Misthollow Griffin: early two-card combo, with no mana to spend
  • 1 game changer — Brackets 1 and 2 allow none
  • Peregrine Drake + Lilysplash Mentor: early arguably two-card combo, with no mana to spend
  • Peregrine Drake + Deadeye Navigator: early arguably two-card combo, for four mana or less
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
001111921331242546+
COLOR
U: 37 pipsG: 45 pipsC: 86 pips
TYPES
Creature42
Druid11
Elf10
Wizard10
Human7
Frog5
Ooze3
Shapeshifter3
Shaman2
Advisor1
Beast1
Bird1
Cat1
Drake1
Elemental1
Elk1
Faerie1
Glimmer1
Griffin1
Halfling1
Hydra1
Illusion1
Jellyfish1
Lizard1
Otter1
Rogue1
Snake1
Spirit1
Troll1
Turtle1
Warlock1
Weird1
Outlaws2
Party11
Land38
Nonbasic11
Basic27
Forest16
Island11
Rogue1
Shapeshifter1
Weird1
Instant9
Artifact7
Equipment1
Sorcery6
Druid1
Troll1
Enchantment3
Elk1
Glimmer1
Turtle1
Legends6
Historic13
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature LTBInfinite creature ETBInfinite mana lands you control can produceInfinite blinking
Bracket 2 · arguably two-card combo, for six mana or lessWin the game
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana that can only be spent to cast creature spellsInfinite creature ETBInfinite creature LTBInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite creature ETBInfinite creature LTB
Group
Color
View