COMMANDER · DECK
mirko voks agresivo
Bracket 4 · Optimized2020-05-21
177 CARDS (LIMIT 100)
DECK $
$733.61
MYTHIC
15
RARE
79
UNCOMMON
48
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN176 CARDS
Planeswalker
4 cardsCreature
34 cardsEnchantment
38 cardsArtifact
42 cardsSorcery
17 cardsInstant
4 cardsLand
23 cardsMONEY CARDS·93 CARDS·$563.62
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Planeswalker
4 cardsCreature
21 cardsEnchantment
18 cardsArtifact
30 cardsSorcery
9 cardsInstant
3 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Bruvac the Grandiloquent + Fleet Swallower: early two-card combo, with no mana to spend
- Fleet Swallower + Fraying Sanity: early arguably two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Bruvac the Grandiloquent + Fleet Swallower — Bracket 4, early two-card combo, with no mana to spend
- Fleet Swallower + Fraying Sanity — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
- Fleet Swallower + Keening Stone — Bracket 3, two-card combo, for six mana or less
- Bruvac the Grandiloquent + Traumatize — Bracket 3, two-card combo, for six mana or less
- Traumatize + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Artifact45
Equipment16
Book2
Construct1
Horror1
Phyrexian1
Enchantment40
Aura12
Curse2
Horror1
Land38
Nonbasic22
Basic16
Island10
Swamp10
Equipment1
Gate1
Creature35
Human7
Horror6
Wizard5
Sphinx3
Spirit3
Zombie3
Kraken2
Phyrexian2
Advisor1
Construct1
Crab1
Demon1
Eldrazi1
Fish1
Homunculus1
Illusion1
Knight1
Leviathan1
Merfolk1
Praetor1
Rogue1
Scout1
Shapeshifter1
Vampire1
Vedalken1
Outlaws1
Party6
Sorcery17
Instant4
Planeswalker4
Jace3
Ashiok1
Legends19
Historic59
LAND PROBABILITY
37 LANDS · 176 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 440.4%
TURN 573.6%
TURN 690.3%
TURN 796.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponentNear-infinite self-mill
Infinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent