COMMANDER · DECK
The Gravemind
Bracket 4 · Optimized2020-04-15
DECK $
$620.79
MYTHIC
6
RARE
37
UNCOMMON
25
COMMON
32
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
37 cardsEnchantment
16 cardsArtifact
10 cardsLand
16 cardsMONEY CARDS·50 CARDS·$487.11
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Creature
18 cardsEnchantment
12 cardsArtifact
10 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Slimefoot, the Stowaway + Ashnod's Altar + Parallel Lives: early two-card combo, for four mana or less
- Slimefoot, the Stowaway + Ashnod's Altar + Doubling Season: early two-card combo, for four mana or less
- 2 game changers — Brackets 1 and 2 allow none
- Sporemound + Life and Limb: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Slimefoot, the Stowaway + Ashnod's Altar + Parallel Lives — Bracket 4, early two-card combo, for four mana or less
- Slimefoot, the Stowaway + Ashnod's Altar + Doubling Season — Bracket 4, early two-card combo, for four mana or less
- Sporemound + Life and Limb — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature38
Fungus12
Human8
Vampire5
Elf3
Shaman3
Beast2
Demon2
Druid2
Rogue2
Snake2
Ally1
Archer1
Cleric1
Dryad1
Elemental1
Minion1
Nightmare1
Noble1
Phyrexian1
Pirate1
Spirit1
Warrior1
Wizard1
Zombie1
Outlaws3
Party5
Land36
Nonbasic14
Basic22
Forest15
Swamp9
Enchantment16
Aura1
Artifact10
Equipment2
Legends8
Historic17
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Infinite creature tokensInfinite ETBInfinite landfall triggersInfinite proliferate
Infinite creature tokensInfinite ETBInfinite landfall triggersInfinite proliferate
Infinite creature tokensInfinite ETBInfinite landfall triggersInfinite proliferate
Infinite creature tokensInfinite ETBInfinite landfall triggersInfinite proliferate
Infinite creature tokensInfinite ETBInfinite landfall triggersInfinite proliferate
Infinite creature tokensInfinite ETBInfinite landfall triggersInfinite proliferate
Draw the gameInfinite creature tokensInfinite death triggersInfinite ETBInfinite landfall triggersInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Infinite creature tokensInfinite ETBInfinite landfall triggersInfinite proliferate
Put all lands with a basic land type from your library onto the battlefield tapped
Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the gameInfinite creature tokensInfinite creature ETBInfinite landfall triggers
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite death triggersInfinite creature ETBInfinite lifegainInfinite lifegain triggersInfinite creature LTBInfinite creature sacrifice triggers
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite death triggersInfinite creature ETBInfinite lifegainInfinite lifegain triggersInfinite creature LTBInfinite creature sacrifice triggers