MetaMox
COMMANDER · DECK

Zacama, Primal Calamity Ramp

Bracket 4 · Optimized
2020-06-21
Zacama, Primal Calamity
DECK $
$493.58
MYTHIC
6
RARE
48
UNCOMMON
15
COMMON
33
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

17 cards

Enchantment

12 cards

Artifact

8 cards

Sorcery

20 cards

Instant

7 cards

Land

20 cards
MAYBE2 CARDS

Enchantment

2 cards
MONEY CARDS·56 CARDS·$383.52
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Creature

12 cards

Enchantment

11 cards

Artifact

6 cards

Sorcery

12 cards

Instant

6 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Zacama, Primal Calamity + Temur Sabertooth: early two-card combo, with no mana to spend
  • Zirda, the Dawnwaker + Basalt Monolith: early two-card combo, with no mana to spend
  • Basalt Monolith + Nyxbloom Ancient: early two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
  • 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
0041132123144105116+
COLOR
W: 10 pipsR: 11 pipsG: 61 pipsC: 161 pips
TYPES
Land35
Nonbasic17
Basic18
Forest14
Mountain6
Plains6
Sorcery20
Creature18
Dinosaur4
Human4
Elder3
Cat2
Druid2
Elemental2
Elf2
Snake2
Bear1
Cleric1
Dryad1
Fox1
Monk1
Nymph1
Scout1
Shaman1
Spirit1
Party1
Enchantment15
Aura1
Dryad1
Elemental1
Human1
Nymph1
Artifact8
Equipment1
Instant7
Legends6
Historic14
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to creaturesInfinite enchantment destructionInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to creaturesInfinite enchantment destructionInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Infinite blinking of most creaturesInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite storm count
ADDITIONAL REQUIREMENTS
Haste EnablerMana Dork That Adds at Least
Group
Color
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