COMMANDER · DECK
Fairie Shaider
Bracket 3 · Upgraded@sir whimsical · 2025-03-24
DECK $
$632.28
MYTHIC
9
RARE
38
UNCOMMON
28
COMMON
25
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
28 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
7 cardsInstant
13 cardsLand
20 cardsMONEY CARDS·47 CARDS·$492.28
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Creature
19 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
5 cardsInstant
7 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic18
Basic18
Island15
Swamp7
Desert1
Creature29
Faerie22
Wizard10
Phyrexian4
Rogue4
Adventure3
Noble3
Warlock3
Artificer1
Construct1
Elemental1
Horror1
Human1
Illusion1
Incarnation1
Praetor1
Shapeshifter1
Warrior1
Outlaws7
Party15
Instant16
Adventure3
Faerie3
Rogue1
Warlock1
Artifact10
Phyrexian2
Construct1
Equipment1
Horror1
Enchantment7
Background1
Faerie1
Sorcery7
Rogue1
Legends7
Historic17
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss