COMMANDER · DECK
foil me daddy
Bracket 4 · Optimized2020-05-14
DECK $
$193.22
MYTHIC
4
RARE
22
UNCOMMON
15
COMMON
59
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
11 cardsEnchantment
4 cardsArtifact
10 cardsSorcery
4 cardsInstant
10 cardsLand
15 cardsMONEY CARDS·24 CARDS·$145.67
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Creature
6 cardsEnchantment
1 cardsArtifact
6 cardsSorcery
3 cardsInstant
5 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Phenax, God of Deception + Eater of the Dead: early two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- Phenax, God of Deception + Consuming Aberration + Traumatize: two-card combo, for six mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Phenax, God of Deception + Eater of the Dead — Bracket 4, early two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Phenax, God of Deception + Consuming Aberration + Traumatize — Bracket 3, two-card combo, for six mana or less
- Traumatize + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Creature36
Human26
Advisor25
Horror4
Avatar1
God1
Lhurgoyf1
Noble1
Plant1
Vedalken1
Wall1
Wizard1
Party1
Land35
Nonbasic13
Basic22
Island13
Swamp11
Artifact10
Instant10
Enchantment6
Aura1
Curse1
God1
Horror1
Sorcery4
Planeswalker1
Ashiok1
Legends5
Historic13
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Infinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendNear-infinite millNear-infinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent