COMMANDER · DECK
Mono K'rrik and friens
Bracket 4 · Optimized@Grandfather_flesh · 2025-04-01
107 CARDS (LIMIT 100)
DECK $
$1,881.84
MYTHIC
25
RARE
38
UNCOMMON
14
COMMON
30
COMMAND1 CARD
Creature
1 cardsMAIN106 CARDS
Planeswalker
3 cardsCreature
27 cardsEnchantment
7 cardsArtifact
13 cardsSorcery
13 cardsInstant
8 cardsLand
14 cardsMONEY CARDS·74 CARDS·$1,497.29
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Planeswalker
3 cardsCreature
22 cardsEnchantment
7 cardsArtifact
13 cardsSorcery
11 cardsInstant
5 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Sheoldred, the Apocalypse + Vilis, Broker of Blood + K'rrik, Son of Yawgmoth: early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
- Enduring Tenacity + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Sheoldred, the Apocalypse + Vilis, Broker of Blood + K'rrik, Son of Yawgmoth — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Enduring Tenacity + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Peer into the Abyss + Bloodletter of Aclazotz — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic14
Basic22
Swamp22
Demon1
Saga1
Urza's1
Creature28
Phyrexian6
Human4
Vampire4
Zombie4
Demon3
Horror3
Nightmare2
Praetor2
Spirit2
Ally1
Archer1
Archon1
Cleric1
Dragon1
Elf1
Glimmer1
Knight1
Minion1
Noble1
Orc1
Pirate1
Rogue1
Snake1
Wizard1
Wurm1
Outlaws2
Party3
Artifact13
Equipment2
Sorcery13
Adventure1
Enchantment10
Adventure1
Aura1
Glimmer1
Room1
Saga1
Snake1
Urza's1
Instant8
Planeswalker3
Liliana2
Sorin1
Legends20
Historic30
LAND PROBABILITY
35 LANDS · 106 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.4%
TURN 547.8%
TURN 670.4%
TURN 785.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite self-discard triggersNear-infinite looting