MetaMox
COMMANDER · DECK

POST MALONE!?!?!?!

Bracket 3 · Upgraded
@FilthyActs · 2025-03-23
K'rrik, Son of Yawgmoth
DECK $
$967.54
MYTHIC
18
RARE
24
UNCOMMON
14
COMMON
44
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

27 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

11 cards

Sorcery

7 cards

Instant

10 cards

Land

5 cards
MONEY CARDS·47 CARDS·$761.21
Sign in to save your threshold.

Planeswalker

1 cards
NAMECOSTPRICE

Creature

23 cards

Enchantment

4 cards

Artifact

8 cards

Sorcery

3 cards

Instant

5 cards

Land

3 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Sheoldred, the Apocalypse + Vilis, Broker of Blood + K'rrik, Son of Yawgmoth: early arguably two-card combo, with no mana to spend
  • Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
  • and 7 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
CURVE
009113211310475116+
COLOR
B: 88 pipsC: 131 pips
TYPES
Land38
Nonbasic4
Basic34
Swamp34
Creature28
Vampire8
Demon6
Phyrexian5
Horror3
Cleric2
Praetor2
Rogue2
Spirit2
Ally1
Archer1
Assassin1
C'tan1
Construct1
Dragon1
Elder1
Elf1
Human1
Knight1
Minion1
Nightmare1
Noble1
Orc1
Shaman1
Wurm1
Zombie1
Outlaws3
Party4
Artifact12
Equipment2
Book1
Construct1
Instant10
Sorcery7
Enchantment6
Aura1
Horror1
Planeswalker1
Sorin1
Legends14
Historic24
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentNear-infinite lifegainTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Group
Color
View