COMMANDER · DECK
Suicide Selenia 1
2016-08-13
129 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 3 CARDS
DECK $
$436.16
MYTHIC
6
RARE
34
UNCOMMON
38
COMMON
51
MAIN129 CARDS
Planeswalker
1 cardsCreature
19 cardsEnchantment
14 cardsArtifact
17 cardsSorcery
18 cardsInstant
16 cardsLand
17 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·33 CARDS·$327.22
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Planeswalker
1 cardsCreature
7 cardsEnchantment
7 cardsArtifact
5 cardsSorcery
6 cardsInstant
5 cardsLand
2 cardsCURVE
COLOR
TYPES
Land42
Nonbasic16
Basic26
Swamp16
Plains10
Gate1
Artifact20
Elk1
Insect1
Phyrexian1
Creature19
Human7
Cleric4
Wizard4
Spirit2
Angel1
Avatar1
Demon1
Elk1
Horror1
Insect1
Phyrexian1
Rebel1
Skeleton1
Thrull1
Wall1
Zombie1
Party8
Sorcery18
Instant17
Enchantment15
Aura3
Cleric1
Human1
Planeswalker1
Liliana1
Legends2
Historic21
LAND PROBABILITY
42 LANDS · 129 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.9%
TURN 548.6%
TURN 671.0%
TURN 785.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Infinite card draw
Near-infinite lifeloss
Infinite lifelossNear-infinite lifegain
Win the game at the beginning of your next upkeep
Near-infinite lifelossNear-infinite card draw
Near-infinite lifeloss
Win the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game
Near-infinite lifeloss
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Target player loses the game
Near-infinite lifeloss