COMMANDER · DECK
Me busy, Leave me alone - Mairsil, The Pretender
Bracket 4 · Optimized2020-06-29
DECK $
$1,490.96
MYTHIC
8
RARE
55
UNCOMMON
22
COMMON
16
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
27 cardsArtifact
18 cardsSorcery
8 cardsInstant
11 cardsLand
34 cardsSIDEBOARD1 CARD
Artifact
1 cardsMONEY CARDS·64 CARDS·$1,180.26
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Creature
12 cardsArtifact
15 cardsSorcery
7 cardsInstant
8 cardsLand
22 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Vivi Ornitier + Quicksilver Elemental: early two-card combo, for four mana or less
- Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
- Mairsil, the Pretender + Sage of Hours + Anthroplasm: infinite extra turns
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Vivi Ornitier + Quicksilver Elemental — Bracket 4, early two-card combo, for four mana or less
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Mairsil, the Pretender + Sage of Hours + Anthroplasm — Bracket 4, infinite extra turns
CURVE
COLOR
TYPES
Land35
Nonbasic31
Basic4
Island4
Mountain3
Swamp3
Saga1
Urza's1
Creature28
Wizard8
Human5
Shapeshifter4
Construct3
Dragon2
Pirate2
Zombie2
Beast1
Cat1
Demon1
Devil1
Elemental1
Giant1
Goblin1
God1
Harpy1
Horror1
Incarnation1
Minion1
Nightmare1
Phyrexian1
Rat1
Siren1
Skeleton1
Thrull1
Warlock1
Outlaws3
Party8
Artifact21
Construct3
Equipment3
Instant11
Sorcery8
Enchantment1
Saga1
Urza's1
Legends14
Historic34
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite colored mana
Infinite colored manaInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite black manaInfinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite black manaInfinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 4 · early two-card combo, for four mana or lessInfinite red manaInfinite blue manaInfinite colored mana that can only be spent to activate abilities
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
+ 86 CARDS NOT IN PRECON
+ Abrade+ Aetherling+ An Offer You Can't Refuse+ Anger+ Anthroplasm+ Arcane Denial+ Arcane Signet+ Asmodeus the Archfiend+ Basalt Monolith+ Blasphemous Act+ Blood Crypt+ Blood Vassal+ Bloodstained Mire+ Buried Alive+ Cabal Coffers+ Cascade Bluffs+ Cavern Harpy+ Chainer, Dementia Master+ City of Brass+ Corpse Connoisseur+ Counterspell+ Crystal Shard+ Crystalline Crawler+ Cyclonic Rift+ Dark Deal+ Desolate Lighthouse+ Diabolic Intent+ Doom Whisperer+ Dragonskull Summit+ Drowned Catacomb+ Eater of the Dead+ Endling+ Entomb+ Fabled Passage+ Faithless Looting+ Frantic Search+ Gamble+ Gilded Lotus+ Graven Cairns+ Illusionist's Bracers+ Impulsive Pilferer+ Intuition+ Lightning Greaves+ Lithoform Engine+ Mana Confluence+ Mana Vault+ Minamo, School at Water's Edge+ Mind Stone+ Moonsilver Key+ Morphling+ Mox Opal+ Negate+ Oriq Loremage+ Otawara, Soaring City+ Pack Rat+ Pendant of Prosperity+ Polluted Delta+ Quicksilver Elemental+ Reflecting Pool+ Reforge the Soul+ Reliquary Tower+ Rings of Brighthearth+ Riptide Laboratory+ Sage of Hours+ Sanctum of Eternity+ Scalding Tarn+ Siren Stormtamer+ Skithiryx, the Blight Dragon+ Skyship Stalker+ Sokenzan, Crucible of Defiance+ Steam Vents+ Sulfur Falls+ Sunken Ruins+ Swiftfoot Boots+ Takenuma, Abandoned Mire+ Talisman of Creativity+ Talisman of Dominance+ Talisman of Indulgence+ Thousand-Year Elixir+ Triskelion+ Urborg, Tomb of Yawgmoth+ Urza's Saga+ Vivi Ornitier+ Walking Ballista+ Watery Grave+ Windfall
- 69 PRECON CARDS NOT IN DECK
- Apprentice Necromancer- Archaeomancer- Bloodline Necromancer- Body Double- Cauldron Dance- Clone Legion- Comet Storm- Commander's Sphere- Corpse Augur- Crosis's Charm- Crumbling Necropolis- Curse of Disturbance- Curse of Opulence- Curse of Verbosity- Darksteel Ingot- Decree of Pain- Dimir Aqueduct- Dismal Backwater- Etherium-Horn Sorcerer- Fellwar Stone- Go for the Throat- Grixis Panorama- Harbinger of the Tides- Havengul Lich- Inalla, Archmage Ritualist- Into the Roil- Izzet Boilerworks- Izzet Chemister- Izzet Chronarch- Jwar Isle Refuge- Kess, Dissident Mage- Kindred Dominance- Magus of the Abyss- Magus of the Mind- Marchesa, the Black Rose- Memory Plunder- Merchant of Secrets- Mercurial Chemister- Mirror of the Forebears- Mystifying Maze- Necromantic Selection- Nevinyrral's Disk- Nin, the Pain Artist- Niv-Mizzet, the Firemind- Nivix Guildmage- Opportunity- Path of Ancestry- Polymorphist's Jest- Portal Mage- Puppeteer Clique- Rakdos Carnarium- Rakdos Charm- Reality Shift- Sea Gate Oracle- Serendib Sorcerer- Shadowmage Infiltrator- Shifting Shadow- Silumgar's Command- Spelltwine- Swiftwater Cliffs- Taigam, Sidisi's Hand- Temple of the False God- Unstable Obelisk- Vela the Night-Clad- Vindictive Lich- Vivid Crag- Vivid Creek- Vivid Marsh- Worn Powerstone