MetaMox
COMMANDER · DECK

Myrkul, Lord of Bones, for Night

Bracket 4 · Optimized
@Anonymous · 2025-03-08
Myrkul, Lord of Bones
DECK $
$1,431.94
MYTHIC
17
RARE
33
UNCOMMON
16
COMMON
33
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

29 cards
NAMECOSTPRICE

Enchantment

15 cards

Artifact

7 cards

Sorcery

4 cards

Instant

3 cards

Land

18 cards
MONEY CARDS·55 CARDS·$1,130.90
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Planeswalker

1 cards

Creature

25 cards

Enchantment

12 cards

Artifact

4 cards

Sorcery

2 cards

Instant

2 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
  • Myrkul, Lord of Bones + Devoted Druid: early two-card combo, with no mana to spend
  • Myrkul, Lord of Bones + Ondu Spiritdancer + Eidolon of Blossoms: early arguably two-card combo, with no mana to spend
  • Myrkul, Lord of Bones + Ondu Spiritdancer + Setessan Champion: early arguably two-card combo, with no mana to spend
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
00612021431344526+
COLOR
W: 18 pipsB: 34 pipsG: 26 pipsC: 94 pips
TYPES
Land40
Nonbasic16
Basic24
Forest9
Plains9
Swamp9
Desert3
Aura1
Creature30
Human13
Cleric4
Wizard4
Elf3
Demigod2
Druid2
Kor2
Phyrexian2
Rogue2
Vampire2
Aetherborn1
Ally1
Bard1
Bear1
Bird1
Dragon1
Dryad1
Elder1
God1
Horror1
Nightmare1
Noble1
Satyr1
Soldier1
Spirit1
Warlock1
Warrior1
Outlaws3
Party11
Enchantment23
Demigod2
Human2
Aura1
Background1
Druid1
Dryad1
Saga1
Spirit1
Artifact7
Sorcery4
Arcane1
Instant3
Planeswalker2
Kaya1
Vivien1
Legends27
Historic33
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite copies of a specific creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite +1/+1 counters on a creatureInfinite copies of a specific creature
Group
Color
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