MetaMox
COMMANDER · DECK

DarkSels

2020-06-29
Selenia, Dark Angel
BANNED: 1 CARDILLEGAL: 1 CARD
DECK $
$1,267.05
MYTHIC
6
RARE
48
UNCOMMON
25
COMMON
21
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

11 cards

Enchantment

14 cards

Artifact

14 cards

Sorcery

17 cards

Instant

16 cards

Land

21 cards
MONEY CARDS·57 CARDS·$1,000.34
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Creature

5 cards

Enchantment

11 cards

Artifact

10 cards

Sorcery

6 cards

Instant

11 cards

Land

14 cards
CURVE
30151172183547576+
COLOR
W: 40 pipsB: 50 pipsC: 111 pips
TYPES
Land27
Nonbasic19
Basic8
Swamp7
Plains5
Desert1
Sorcery17
Instant16
Artifact15
Insect1
Phyrexian1
Enchantment15
Aura1
Cleric1
Human1
Creature12
Human6
Cleric3
Phyrexian3
Wizard2
Angel1
Demon1
Imp1
Insect1
Rebel1
Spirit1
Wall1
Party5
Legends5
Historic19
LAND PROBABILITY
27 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS30 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Infinite lifelossNear-infinite lifegain
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Near-infinite lifelossNear-infinite card draw
Win the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Group
Color
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