COMMANDER · DECK
Wild magic
@Hamster coffee · 2025-04-02
DECK $
$247.67
MYTHIC
14
RARE
21
UNCOMMON
15
COMMON
50
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
19 cardsEnchantment
3 cardsArtifact
8 cardsSorcery
20 cardsInstant
16 cardsLand
4 cardsMONEY CARDS·38 CARDS·$184.33
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Creature
13 cardsEnchantment
2 cardsArtifact
4 cardsSorcery
13 cardsInstant
6 cardsCURVE
COLOR
TYPES
Land33
Nonbasic2
Basic31
Island16
Mountain15
Creature20
Human6
Shaman5
Wizard4
Elf3
Rogue3
Phyrexian2
Praetor2
Advisor1
Alien1
Astartes1
Beast1
Cat1
Dwarf1
Elemental1
Faerie1
Giant1
Goblin1
Knight1
Lord1
Merfolk1
Otter1
Sorcerer1
Spirit1
Time1
Warlock1
Whale1
Outlaws4
Party7
Sorcery20
Instant16
Artifact8
Treasure1
Enchantment3
Legends8
Historic16
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Cast any spell of your choice from your libraryInfinite cast triggers for all spells in your libraryInfinite magecraft triggersInfinite storm count
Infinite copies of one instant or sorceryInfinite magecraft triggers
ADDITIONAL REQUIREMENTS
Instant or Sorcery that untaps a Creature