COMMANDER · DECK
Emry reborn
Bracket 4 · Optimized@xsallaber · 2025-05-10
DECK $
$269.05
MYTHIC
2
RARE
27
UNCOMMON
29
COMMON
40
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
17 cardsArtifact
23 cardsSorcery
7 cardsInstant
18 cardsLand
9 cardsMONEY CARDS·39 CARDS·$199.31
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Planeswalker
2 cardsCreature
6 cardsArtifact
13 cardsSorcery
5 cardsInstant
9 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Emry, Lurker of the Loch + Mirran Spy + Lotus Petal: early two-card combo, with no mana to spend
- Emry, Lurker of the Loch + Mirran Spy + Mishra's Bauble: early two-card combo, with no mana to spend
- Basalt Monolith + Forensic Gadgeteer: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Emry, Lurker of the Loch + Mirran Spy + Lotus Petal — Bracket 4, early two-card combo, with no mana to spend
- Emry, Lurker of the Loch + Mirran Spy + Mishra's Bauble — Bracket 4, early two-card combo, with no mana to spend
- Basalt Monolith + Forensic Gadgeteer — Bracket 4, early two-card combo, with no mana to spend
- Leveler + Jace, Wielder of Mysteries — Bracket 3, two-card combo, for six mana or less
- Leveler + Laboratory Maniac — Bracket 2, arguably two-card combo, for six mana or less
- Leveler + Thassa's Oracle — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Artifact33
Artificer1
Clue1
Construct1
Equipment1
Juggernaut1
Myr1
Phyrexian1
Shapeshifter1
Thopter1
Vedalken1
Land31
Nonbasic8
Basic23
Island23
Cave1
Clue1
Urza's1
Creature18
Artificer5
Vedalken4
Wizard4
Human3
Merfolk3
Construct1
Detective1
Drone1
Horror1
Juggernaut1
Kraken1
Myr1
Noble1
Phyrexian1
Shapeshifter1
Spirit1
Thopter1
Party4
Instant18
Sorcery7
Planeswalker3
Jace1
Narset1
Tezzeret1
Legends6
Historic38
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · two-card combo, for six mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite storm count
Infinite card drawNear-infinite storm count
Infinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 2 · late two-card combo, for eight mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite storm countInfinite card draw at the beginning of the next upkeepInfinite draw triggers at the beginning of the next upkeep
Bracket 2 · arguably two-card combo, for six mana or lessExile your libraryWin the game