MetaMox
COMMANDER · DECK

coins for nate

Bracket 4 · Optimized
@gamingoddity · 2025-04-02
DECK $
$557.40
MYTHIC
3
RARE
40
UNCOMMON
24
COMMON
33
COMMAND2 CARDS
MAIN98 CARDS

Creature

24 cards

Enchantment

2 cards

Artifact

9 cards

Sorcery

13 cards

Instant

13 cards

Land

21 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Frenetic Efreet + Zndrsplt, Eye of Wisdom + Laboratory Maniac: early two-card combo, with no mana to spend
  • Frenetic Efreet + Tavern Scoundrel: early two-card combo, with no mana to spend
  • Frenetic Efreet + Chance Encounter: early two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
  • 2 game changers — Brackets 1 and 2 allow none
  • one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 6
CURVE
001011422131143526+
COLOR
U: 28 pipsR: 39 pipsC: 108 pips
TYPES
Land37
Nonbasic19
Basic18
Island9
Mountain9
Saga1
Urza's1
Creature26
Human7
Wizard6
Goblin4
Rogue3
Artificer2
Construct2
Efreet2
Warrior2
Beast1
Berserker1
Cyclops1
Elemental1
Elk1
Frog1
Homunculus1
Horror1
Illusion1
Lizard1
Minotaur1
Mutant1
Orc1
Phyrexian1
Sliver1
Outlaws3
Party11
Artifact14
Equipment6
Construct2
Elk1
Horror1
Phyrexian1
Instant13
Sorcery13
Enchantment3
Saga1
Urza's1
Legends12
Historic24
LAND PROBABILITY
37 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.8%
TURN 537.9%
TURN 660.0%
TURN 776.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 4 · early two-card combo, for four mana or lessTarget player loses the game
Bracket 4 · early two-card combo, with no mana to spendWin the game
Bracket 3 · early two-card combo, with no mana to spendInfinitely large creature until end of turn
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Group
Color
View