COMMANDER · DECK
Less Competitive but still Winota
@tommyp0209
DECK $
$531.58
MYTHIC
13
RARE
38
UNCOMMON
16
COMMON
33
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
41 cardsEnchantment
10 cardsArtifact
7 cardsSorcery
1 cardsInstant
5 cardsLand
16 cardsMONEY CARDS·39 CARDS·$411.38
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Creature
19 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
1 cardsInstant
5 cardsLand
3 cardsCURVE
COLOR
TYPES
Creature42
Human21
Soldier12
Warrior5
Cleric4
Goblin4
Cat3
Spirit3
Angel2
Barbarian2
God2
Noble2
Wizard2
Ajani1
Ally1
Archon1
Dog1
Golem1
Knight1
Phyrexian1
Pirate1
Praetor1
Ranger1
Thopter1
Tiefling1
Treasure1
Vampire1
Outlaws1
Party11
Land35
Nonbasic14
Basic21
Plains11
Mountain10
Gate1
Enchantment14
God2
Human1
Warrior1
Artifact10
Dog1
Golem1
Thopter1
Treasure1
Instant6
Planeswalker1
Ajani1
Cat1
Warrior1
Sorcery1
Legends23
Historic31
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Exile all spells players cast from their handPlayers can only cast one spell per turnLock
Exile all noncreature spells players cast from their handPlayers can only cast one noncreature spell per turnLock
Opponents can't cast spellsLock
Players can't cast spells from their handLock
Exile all noncreature spells players cast from their handPlayers can only cast one noncreature spell per turnLock
Opponents can't cast spellsLock