COMMANDER · DECK
Make A Thing Break A Thing
2016-04-10
ONLY 99 CARDSNO COMMANDER
DECK $
$46.68
MYTHIC
2
RARE
11
UNCOMMON
12
COMMON
75
MAIN99 CARDS
Creature
26 cardsEnchantment
3 cardsArtifact
20 cardsSorcery
8 cardsInstant
12 cardsLand
1 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·3 CARDS·$24.36
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Creature
1 cardsArtifact
2 cardsCURVE
COLOR
TYPES
Artifact30
Equipment10
Construct5
Phyrexian2
Bird1
Book1
Dog1
Horror1
Juggernaut1
Sable1
Land30
Basic30
Mountain30
Creature26
Construct5
Human5
Goblin4
Satyr3
Warrior3
Dog2
Phyrexian2
Soldier2
Beast1
Berserker1
Bird1
Elemental1
Horror1
Juggernaut1
Lizard1
Phoenix1
Sable1
Samurai1
Scout1
Shaman1
Party3
Instant12
Sorcery8
Enchantment4
Aura1
Satyr1
Legends3
Historic31
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE