COMMANDER · DECK
Copy of - Superfriends with Benefits
Bracket 4 · Optimized2020-04-20
DECK $
$633.60
MYTHIC
24
RARE
31
UNCOMMON
12
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
18 cardsCreature
1 cardsEnchantment
15 cardsArtifact
13 cardsSorcery
5 cardsInstant
13 cardsLand
9 cardsMAYBE2 CARDS
Enchantment
1 cardsArtifact
1 cardsMONEY CARDS·53 CARDS·$481.38
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Planeswalker
14 cardsCreature
1 cardsEnchantment
11 cardsArtifact
9 cardsSorcery
3 cardsInstant
11 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Stasis + Smothering Tithe: mass land denial
- Teferi, Temporal Archmage + The Chain Veil: early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault: early arguably two-card combo, with no mana to spend
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Stasis + Smothering Tithe — Bracket 4, mass land denial
- Teferi, Temporal Archmage + The Chain Veil — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic8
Basic26
Island1
Mountain1
Plains1
Planeswalker18
Chandra2
Elspeth2
Narset2
Teferi2
Dack1
Dovin1
Jace1
Ral1
Rowan1
Saheeli1
Sarkhan1
Tamiyo1
Ugin1
Venser1
Will1
Enchantment15
Aura4
Eldrazi1
Artifact13
Equipment2
Instant13
Sorcery5
Creature2
Human2
Monk2
Legends26
Historic37
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite colorless manaInfinite planeswalker activations
Infinite card drawInfinite draw triggersWin the game
Bracket 4 · mass land denialMass Land DenialPlayers skip their untap stepsLock