COMMANDER · DECK
Toxrill, the Corrosive - New
Bracket 4 · Optimized@Viperfy · 2025-03-04
DECK $
$527.53
MYTHIC
9
RARE
31
UNCOMMON
24
COMMON
36
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
28 cardsEnchantment
8 cardsArtifact
9 cardsSorcery
11 cardsInstant
12 cardsLand
7 cardsMONEY CARDS·47 CARDS·$407.78
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Creature
19 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
6 cardsInstant
5 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 extra-turn cards — chaining turns is Bracket 4
- 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 0
None that set the bracket
CURVE
COLOR
TYPES
Land31
Nonbasic5
Basic26
Swamp15
Island13
Saga1
Urza's1
Creature29
Human8
Rogue7
Horror5
Phyrexian3
Bird2
Elemental2
Spirit2
Vampire2
Ally1
Assassin1
Dauthi1
Dinosaur1
Elk1
Faerie1
Fish1
Golem1
Illusion1
Pirate1
Slug1
Troll1
Warrior1
Whale1
Wizard1
Wurm1
Outlaws9
Party9
Instant13
Artifact11
Equipment4
Elk1
Golem1
Sorcery11
Enchantment9
Aura3
Saga1
Urza's1
Legends6
Historic18
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Reduce the toughness of creatures opponents control to 0 on each of your turns