COMMANDER · DECK
Changing How Magic Plays Part 4
2016-12-06
ONLY 99 CARDSNO COMMANDER
DECK $
$433.16
MYTHIC
13
RARE
42
UNCOMMON
11
COMMON
33
MAIN99 CARDS
Planeswalker
1 cardsCreature
28 cardsEnchantment
3 cardsArtifact
13 cardsSorcery
15 cardsInstant
3 cardsLand
12 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·39 CARDS·$334.34
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Planeswalker
1 cardsCreature
14 cardsEnchantment
3 cardsArtifact
10 cardsSorcery
7 cardsInstant
1 cardsLand
3 cardsCURVE
COLOR
TYPES
Land36
Nonbasic9
Basic27
Island13
Forest8
Mountain6
Creature28
Human4
Shapeshifter4
Wizard4
Dragon3
Elemental3
Elf3
Warrior3
Goblin2
God2
Merfolk2
Scout2
Shaman2
Spirit2
Artificer1
Druid1
Golem1
Ogre1
Phyrexian1
Rogue1
Samurai1
Snake1
Weird1
Outlaws1
Party8
Artifact15
Equipment1
Golem1
Phyrexian1
Shapeshifter1
Sorcery15
Arcane1
Enchantment5
God2
Aura1
Instant3
Planeswalker1
Saheeli1
Legends25
Historic38
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE