COMMANDER · DECK
K'rrik, son of a bitch
No bracket · Banned2020-05-08
115 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$1,783.51
MYTHIC
34
RARE
67
UNCOMMON
12
COMMON
19
COMMAND1 CARD
Creature
1 cardsMAIN114 CARDS
Planeswalker
2 cardsCreature
30 cardsEnchantment
11 cardsArtifact
15 cardsSorcery
12 cardsInstant
4 cardsLand
29 cardsMAYBE17 CARDS
Creature
2 cardsEnchantment
3 cardsArtifact
6 cardsInstant
1 cardsLand
5 cardsMONEY CARDS·83 CARDS·$1,420.96
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Planeswalker
2 cardsCreature
23 cardsEnchantment
10 cardsArtifact
14 cardsSorcery
9 cardsInstant
3 cardsLand
22 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Tree of Perdition + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Tree of Perdition + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land40
Nonbasic28
Basic12
Swamp13
Creature31
Zombie7
Phyrexian5
Cleric4
Demon4
Human3
Knight3
Horror2
Minion2
Spirit2
Vampire2
Adventure1
Angel1
Avatar1
Construct1
Dragon1
Elemental1
Elf1
Giant1
God1
Ninja1
Noble1
Plant1
Praetor1
Rat1
Shaman1
Wizard1
Wurm1
Party5
Artifact17
Equipment3
Angel1
Construct1
Enchantment14
Faerie1
God1
Sorcery12
Instant5
Adventure1
Knight1
Zombie1
Planeswalker2
Liliana1
Sorin1
Legends27
Historic41
LAND PROBABILITY
40 LANDS · 114 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.8%
TURN 543.3%
TURN 665.8%
TURN 781.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite card drawNear-infinite lifegainNear-infinite lifelossNear-infinite lifegain triggersNear-infinite ETBNear-infinite LTBNear-infinite death triggersNear-infinite sacrifice triggers
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponent
Infinite +1/+1 counters on most creatures you controlInfinite death triggersInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite LTBInfinite sacrifice triggersInfinite storm count
Infinite card drawInfinite draw triggersNear-infinite death triggersNear-infinite creature ETBNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifelossNear-infinite creature LTBNear-infinite creature sacrifice triggers
Infinite card drawInfinite draw triggersNear-infinite death triggersNear-infinite creature ETBNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifelossNear-infinite creature LTBNear-infinite creature sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 4 · early two-card combo, with no mana to spendNear-infinite lifeloss for target opponent