COMMANDER · DECK
Shenanigans
Bracket 4 · Optimized2020-04-03
DECK $
$968.60
MYTHIC
15
RARE
47
UNCOMMON
12
COMMON
26
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
15 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
20 cardsInstant
14 cardsLand
25 cardsMONEY CARDS·56 CARDS·$764.62
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Creature
12 cardsEnchantment
6 cardsArtifact
3 cardsSorcery
12 cardsInstant
7 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- 8 extra-turn cards — chaining turns is Bracket 4
- Temporal Manipulation + Seasons Past + Mystical Tutor: infinite extra turns
- Temporal Manipulation + Seasons Past + Demonic Tutor: infinite extra turns
- Time Warp + Seasons Past + Mystical Tutor: infinite extra turns
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 8
COMBOS · 5
- Temporal Manipulation + Seasons Past + Mystical Tutor — Bracket 4, infinite extra turns
- Temporal Manipulation + Seasons Past + Demonic Tutor — Bracket 4, infinite extra turns
- Time Warp + Seasons Past + Mystical Tutor — Bracket 4, infinite extra turns
- Time Warp + Seasons Past + Demonic Tutor — Bracket 4, infinite extra turns
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic21
Basic16
Island12
Forest6
Swamp5
Mountain3
Sorcery20
Creature17
Eldrazi7
Druid3
Elf3
Berserker1
Bird1
Dryad1
Goblin1
Human1
Merfolk1
Mutant1
Nymph1
Shaman1
Spirit1
Wizard1
Party1
Instant14
Arcane1
Enchantment7
Aura1
Dryad1
Nymph1
Artifact6
Legends8
Historic14
LAND PROBABILITY
37 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.8%
TURN 537.9%
TURN 660.0%
TURN 776.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control