COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
3 cardsCreature
28 cardsArtifact
9 cardsSorcery
8 cardsInstant
13 cardsLand
21 cardsMONEY CARDS·29 CARDS·$160.66
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Planeswalker
2 cardsCreature
11 cardsArtifact
6 cardsSorcery
4 cardsInstant
3 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 extra-turn cards — chaining turns is Bracket 4
- Inalla, Archmage Ritualist + Wanderwine Prophets: infinite extra turns
- 1 game changer — Brackets 1 and 2 allow none
- Illusionist's Bracers + Aphetto Alchemist: early arguably two-card combo, for four mana or less, pieces included
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 2
- Inalla, Archmage Ritualist + Wanderwine Prophets — Bracket 4, infinite extra turns
- Illusionist's Bracers + Aphetto Alchemist — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards, commander banned as a commander
BANNED · 2
BANNED AS A COMMANDER · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
46 cards not in the pool
NOT IN THE POOL · 46
CURVE
COLOR
TYPES
Land38
Nonbasic18
Basic20
Island11
Swamp6
Mountain4
Creature29
Wizard27
Human13
Zombie5
Merfolk3
Faerie2
Pirate2
Giant1
Illusion1
Incarnation1
Orc1
Sorcerer1
Vampire1
Vedalken1
Outlaws2
Party27
Instant13
Artifact9
Equipment2
Wizard1
Sorcery8
Planeswalker3
Bolas1
Narset1
Ral1
Legends8
Historic17
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 4 · infinite extra turnsInfinite combat damageInfinite turnsLock
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite mana artifacts you control can produceInfinite mana creatures you control can produceInfinite untap of artifacts you controlInfinite untap of creatures you control
+ 48 CARDS NOT IN PRECON
+ Aphetto Alchemist+ Ashnod's Altar+ Capsize+ Chromatic Lantern+ Cinder Barrens+ Diabolic Tutor+ Dire Fleet Ravager+ Disturbed Burial+ Diviner's Wand+ Dragonskull Summit+ Dualcaster Mage+ Elixir of Immortality+ Emergence Zone+ Everdream+ Filth+ Gadwick, the Wizened+ Illusionist's Bracers+ In Garruk's Wake+ Into the Story+ Invoke the Firemind+ Ixidron+ Morphic Pool+ Mystic Confluence+ Mystic Retrieval+ Mystic Sanctuary+ Mystic Speculation+ Narset, Parter of Veils+ Narset's Reversal+ Nekusar, the Mindrazer+ Nicol Bolas, Dragon-God+ Omnispell Adept+ Prodigal Sorcerer+ Prophetic Bolt+ Ral, Storm Conduit+ Rebuild+ Sage of Fables+ Sensei's Divining Top+ Sky Diamond+ Sower of Temptation+ Stroke of Genius+ Teferi's Time Twist+ Timestream Navigator+ Unclaimed Territory+ Undead Augur+ Vedalken Aethermage+ Wanderwine Prophets+ Watcher for Tomorrow+ Xathrid Necromancer
- 48 PRECON CARDS NOT IN DECK
- Arcanis the Omnipotent- Archaeomancer- Body Double- Cauldron Dance- Chaos Warp- Clone Legion- Comet Storm- Commander's Sphere- Curse of Disturbance- Curse of Opulence- Curse of Verbosity- Darksteel Ingot- Decree of Pain- Dimir Aqueduct- Etherium-Horn Sorcerer- Go for the Throat- Grixis Panorama- Into the Roil- Izzet Boilerworks- Izzet Chemister- Izzet Chronarch- Kess, Dissident Mage- Magus of the Abyss- Magus of the Mind- Mairsil, the Pretender- Merchant of Secrets- Mercurial Chemister- Mirror of the Forebears- Necromantic Selection- Nevinyrral's Disk- Nin, the Pain Artist- Niv-Mizzet, the Firemind- Nivix Guildmage- Opportunity- Polymorphist's Jest- Rakdos Carnarium- Reality Shift- Sea Gate Oracle- Serendib Sorcerer- Shifting Shadow- Taigam, Sidisi's Hand- Terminate- Unstable Obelisk- Vela the Night-Clad- Vindictive Lich- Vivid Creek- Vivid Marsh- Worn Powerstone
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