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COMMANDER · DECK

The 8th Plague - Locusts

Bracket 4 · Optimized
2020-05-17
The Locust God
DECK $
$670.54
MYTHIC
8
RARE
35
UNCOMMON
23
COMMON
34
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

4 cards

Creature

24 cards

Enchantment

6 cards

Artifact

11 cards

Sorcery

7 cards

Instant

9 cards

Land

21 cards
MONEY CARDS·48 CARDS·$523.99
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Planeswalker

3 cards

Creature

14 cards

Enchantment

4 cards

Artifact

8 cards

Sorcery

5 cards

Instant

4 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 8 game changers — Bracket 3 allows 3
  • The Locust God + Sage of the Falls: early two-card combo, with no mana to spend
  • Mind Over Matter + Temple Bell: early two-card combo, with no mana to spend
  • Mind Over Matter + Niv-Mizzet, the Firemind: early two-card combo, with no mana to spend
  • and 10 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 13
CURVE
00101132163746596+
COLOR
U: 59 pipsR: 25 pipsC: 118 pips
TYPES
Land38
Nonbasic19
Basic19
Island12
Mountain10
Creature25
Wizard10
Spirit4
Dragon3
Human3
Drake2
Merfolk2
Ape1
Bird1
Cleric1
Demon1
Echidna1
Efreet1
Elemental1
Goblin1
God1
Illusion1
Phyrexian1
Praetor1
Saga1
Scout1
Sorcerer1
Sphinx1
Vedalken1
Warrior1
Party12
Instant13
Elemental1
Sorcerer1
Artifact12
Equipment1
Sorcery8
Human1
Wizard1
Enchantment7
Aura1
Phyrexian1
Praetor1
Saga1
Planeswalker4
Dack1
Jace1
Narset1
Teferi1
Legends14
Historic26
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingNear-infinite creature tokens with hasteNear-infinite ETB
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
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