COMMANDER · DECK
Draw The Firemind
ONLY 99 CARDSNO COMMANDER
DECK $
$540.84
MYTHIC
11
RARE
40
UNCOMMON
16
COMMON
33
MAIN99 CARDS
Planeswalker
3 cardsCreature
15 cardsEnchantment
8 cardsArtifact
11 cardsSorcery
16 cardsInstant
10 cardsLand
16 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·44 CARDS·$419.13
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Planeswalker
1 cardsCreature
9 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
11 cardsInstant
5 cardsLand
6 cardsCURVE
COLOR
TYPES
Land36
Nonbasic14
Basic22
Island13
Mountain11
Gate1
Sorcery16
Artifact15
Horror2
Phyrexian2
Construct1
Equipment1
Creature15
Human3
Wizard3
Horror2
Phyrexian2
Shaman2
Construct1
Eldrazi1
Elemental1
Goblin1
Jellyfish1
Merfolk1
Rogue1
Sphinx1
Vedalken1
Warrior1
Weird1
Outlaws1
Party5
Instant10
Faerie1
Trap1
Enchantment8
Aura1
Planeswalker3
Jace2
Ral1
Legends10
Historic25
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Infinite draw triggersInfinite self-discard triggersInfinite lootingNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Infinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite damage