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COMMANDER · DECK

The Mindskinner Mill

Bracket 4 · Optimized
@totaltrashmammal · 2025-05-29
The Mindskinner
DECK $
$570.71
MYTHIC
6
RARE
38
UNCOMMON
21
COMMON
35
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Creature

19 cards

Enchantment

6 cards

Artifact

18 cards

Sorcery

7 cards

Instant

14 cards

Land

13 cards
MONEY CARDS·46 CARDS·$443.54
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Creature

12 cards

Enchantment

4 cards

Artifact

12 cards

Sorcery

7 cards

Instant

5 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Bruvac the Grandiloquent + Fleet Swallower: early two-card combo, with no mana to spend
  • Bruvac the Grandiloquent + Terisian Mindbreaker: early two-card combo, with no mana to spend
  • Bruvac the Grandiloquent + Maddening Cacophony: two-card combo, for six mana or less
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
001311321631145566+
COLOR
U: 69 pipsC: 133 pips
TYPES
Land35
Nonbasic12
Basic23
Island24
Adventure1
Desert1
Town1
Artifact21
Equipment8
Alien1
Golem1
Juggernaut1
Phyrexian1
Soldier1
Creature20
Human4
Crab2
Drone2
Eldrazi2
Illusion2
Advisor1
Alien1
Avatar1
Fish1
Golem1
Homunculus1
Horror1
Juggernaut1
Nightmare1
Phyrexian1
Rogue1
Scout1
Shapeshifter1
Soldier1
Wizard1
Zombie1
Outlaws1
Party2
Instant15
Trap1
Sorcery8
Adventure1
Town1
Enchantment7
Aura1
Nightmare1
Legends12
Historic28
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponentNear-infinite self-mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for up to two target playersNear-infinite self-mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite self-mill
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Group
Color
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