COMMANDER · DECK
Dimir Mill
Bracket 4 · Optimized2020-05-08
DECK $
$172.95
MYTHIC
4
RARE
44
UNCOMMON
32
COMMON
42
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
26 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
8 cardsInstant
11 cardsLand
7 cardsSIDEBOARD22 CARDS
Planeswalker
1 cardsCreature
9 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
5 cardsInstant
1 cardsMONEY CARDS·27 CARDS·$111.01
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Planeswalker
4 cardsCreature
6 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
3 cardsInstant
3 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Phenax, God of Deception + Sewer Nemesis + Fleet Swallower: early two-card combo, with no mana to spend
- Phenax, God of Deception + Consuming Aberration + Fleet Swallower: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Phenax, God of Deception + Freed from the Real + King Macar, the Gold-Cursed: early arguably two-card combo, for four mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Phenax, God of Deception + Sewer Nemesis + Fleet Swallower — Bracket 4, early two-card combo, with no mana to spend
- Phenax, God of Deception + Consuming Aberration + Fleet Swallower — Bracket 4, early two-card combo, with no mana to spend
- Phenax, God of Deception + Freed from the Real + King Macar, the Gold-Cursed — Bracket 3, early arguably two-card combo, for four mana or less
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic5
Basic31
Island20
Swamp12
Creature27
Wall10
Human4
Horror3
Wizard3
Illusion2
Spirit2
Vampire2
Adventure1
Crab1
Gargoyle1
God1
Knight1
Merfolk1
Noble1
Zombie1
Party3
Artifact12
Wall2
Gargoyle1
Instant11
Sorcery9
Adventure1
Merfolk1
Wizard1
Enchantment8
Aura1
God1
Horror1
Planeswalker3
Jace3
Legends8
Historic20
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, for four mana or lessExile all creatures opponents controlNear-infinite millNear-infinite self-mill