metamox
COMMANDER · DECK

Life Swappers

@Szyx
ONLY 95 CARDSNO COMMANDER
DECK $
$645.53
MYTHIC
17
RARE
68
UNCOMMON
34
COMMON
61
MAIN95 CARDS

Creature

18 cards

Enchantment

21 cards

Artifact

7 cards

Sorcery

7 cards

Instant

8 cards

Land

3 cards
MAYBE63 CARDS

Planeswalker

1 cards

Creature

10 cards

Enchantment

26 cards

Artifact

12 cards

Sorcery

6 cards

Instant

7 cards

Land

1 cards
MONEY CARDS·60 CARDS·$487.42
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Planeswalker

1 cards

Creature

12 cards

Enchantment

23 cards

Artifact

14 cards

Sorcery

4 cards

Instant

6 cards
CURVE
00511729314455116+
COLOR
W: 42 pipsB: 27.5 pipsR: 19.5 pipsC: 131 pips
TYPES
Land34
Basic34
Plains12
Swamp12
Mountain10
Enchantment21
Aura13
Creature18
Human5
Soldier4
Giant2
Wizard2
Avatar1
Berserker1
Cleric1
Construct1
Demon1
Dwarf1
Elemental1
Goblin1
Knight1
Lizard1
Minotaur1
Nightmare1
Plant1
Rebel1
Vampire1
Wall1
Warlock1
Warrior1
Outlaws1
Party4
Artifact9
Construct1
Equipment1
Wall1
Instant8
Sorcery7
Lesson1
Legends3
Historic11
LAND PROBABILITY
34 LANDS · 95 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.9%
TURN 541.9%
TURN 664.5%
TURN 780.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS43 COMBOS
Draw the game
Draw the game
Infinite damage to one opponent
Near-infinite damage
Infinite damage
Infinite damageInfinite lifegain triggers
Target player loses the game
Infinite damage
Prevent all damage that would be dealt to youLock
Infinitely large creature until end of turn
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
You are unable to lose the game due to damage or lifelossLock
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
LockPrevent all damage that would be dealt to you
Win the game at the beginning of your next upkeep
Infinite damage
Prevent all damage that would be dealt to youPrevent all damage that would be dealt to permanents you controlLock
Infinitely large creature
Infinitely large creature
Infinite lifegainInfinite lifegain triggers
Infinite damage
Infinitely large creature
Target player loses the game on each of your turnsTarget opponent loses the game
Infinitely large creature
Infinite lifegainInfinite lifegain triggers
LockPrevent all damage that would be dealt to you
Infinitely large creature
Infinite lifegainInfinite lifegain triggers
Infinitely large creature
Target player loses the game on each of your turnsTarget opponent loses the game
Target opponent loses the game
Target player loses the game
Target opponent loses the game
Target opponent loses the game
You can't lose the game due to having 0 or less lifeLock
Group
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