MetaMox
COMMANDER · DECK

Venum

Bracket 3 · Upgraded
@Eyeguy · 2026-09-25
DECK $
$362.97
MYTHIC
18
RARE
28
UNCOMMON
17
COMMON
37
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

28 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

19 cards

Sorcery

4 cards

Instant

9 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Anti-Venom, Horrifying Healer + Gideon's Sacrifice: locks the table
  • Anti-Venom, Horrifying Healer + With Great Power . . .: locks the table
  • Guilty Conscience + Phyrexian Vindicator: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
NAMECOSTTYPEPRICE
CEDH
Not cEDH
  • 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
00181122163748566+
COLOR
W: 71 pipsC: 131 pips
TYPES
Land32
Nonbasic5
Basic27
Plains27
Cave1
Desert1
Planet1
Town1
Creature29
Human12
Cleric5
Soldier5
Knight4
Cat3
Hero3
Angel2
Dwarf2
Phyrexian2
Spirit2
Vampire2
Advisor1
Bat1
Citizen1
Giant1
Horror1
Kree1
Mercenary1
Noble1
Praetor1
Rabbit1
Spider1
Survivor1
Symbiote1
Wall1
Warrior1
Outlaws1
Party6
Artifact19
Equipment15
Spacecraft1
Instant9
Enchantment5
Aura2
Sorcery4
Lesson1
Planeswalker2
Ajani1
Elspeth1
Legends20
Historic34
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Near-infinite damage to one opponent
Group
Color
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