COMMANDER · DECK
Adeliz hehe
Bracket 4 · Optimized2020-06-14
DECK $
$311.83
MYTHIC
4
RARE
32
UNCOMMON
23
COMMON
41
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
27 cardsEnchantment
2 cardsArtifact
11 cardsSorcery
10 cardsInstant
13 cardsLand
16 cardsMONEY CARDS·30 CARDS·$228.17
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Creature
4 cardsEnchantment
2 cardsArtifact
6 cardsSorcery
6 cardsInstant
5 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Narset's Reversal + Isochron Scepter: infinite extra turns
- 1 game changer — Brackets 1 and 2 allow none
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- Nivix Guildmage + Dramatic Reversal: arguably two-card combo, for six mana or less
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Nivix Guildmage + Dramatic Reversal — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic14
Basic22
Island15
Mountain10
Creature28
Wizard20
Human9
Merfolk3
Djinn2
Dragon2
Goblin2
Zombie2
Ally1
Bird1
Eldrazi1
Elemental1
Elk1
Faerie1
Giant1
Golem1
Horror1
Insect1
Monk1
Snake1
Weird1
Party20
Artifact14
Elk1
Equipment1
Golem1
Wizard1
Instant13
Sorcery10
Enchantment3
Human1
Wizard1
Legends9
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite copies of instant or sorcery spells you castInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm count
Bracket 2 · arguably two-card combo, for six mana or lessInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell